Black Rose Wars - Familiars - Hydra

Availability: Back-Order Item #: 217899
AUD $35.99
  • Out of stock
  • SKU: BLRW010 Manufacturer SKU
  • RRP: AUD $35.99 Recommended Retail Price
  • Barcode: 8054181515305  Product barcode
  • 40 items per case Case quantity

Black Rose Wars expands its line with four types of familiars, Black Rose Wars Familiars, awaiting their new owners in the Lodge!

Every set of Familiars includes 3 different specimens with unique skills and statistics. If you decide to use one or more types of pets in your games you will have to replace one of the original rooms of the color corresponding to the lair of the type of Familiar selected.

Once the game has started, a Mage who will activate the power of a lair can choose from the 3 available specimens and add it to his Evocations (the Familiar will occupy one of the spaces designated for Evocation).

Familiars are limited and unique. As long as a Familiar has a Master, it cannot be chosen by any other Mage, so if a second Magister activates the same lair he can only choose between the two remaining specimens, and so on.

This expansion introduces Hydra Familiars: using this set you will be able to summon up to 3 hatchlings of Hydra (Tiamat, Lerna, Cocca), emerging from the depths of the Lodge to wreak havoc in the Rooms.

Each hatchling has generic abilities common to all Familiars, as well as unique ones linked to the mythological race to which it belongs: for example, these three-headed hatchlings have the ability to transfer Instability between the Rooms they pass through.

Black Rose Wars expands its line with four types of familiars, Black Rose Wars Familiars, awaiting their new owners in the Lodge!

Every set of Familiars includes 3 different specimens with unique skills and statistics. If you decide to use one or more types of pets in your games you will have to replace one of the original rooms of the color corresponding to the lair of the type of Familiar selected.

Once the game has started, a Mage who will activate the power of a lair can choose from the 3 available specimens and add it to his Evocations (the Familiar will occupy one of the spaces designated for Evocation).

Familiars are limited and unique. As long as a Familiar has a Master, it cannot be chosen by any other Mage, so if a second Magister activates the same lair he can only choose between the two remaining specimens, and so on.

This expansion introduces Hydra Familiars: using this set you will be able to summon up to 3 hatchlings of Hydra (Tiamat, Lerna, Cocca), emerging from the depths of the Lodge to wreak havoc in the Rooms.

Each hatchling has generic abilities common to all Familiars, as well as unique ones linked to the mythological race to which it belongs: for example, these three-headed hatchlings have the ability to transfer Instability between the Rooms they pass through.

More Information
Weight (kg)0.100000
LPG BestsellerNo
Item GroupBoard Games
Length (cm)18
Width (cm)14
Height (cm)6
PublisherAres Games
DiscontinuedNo
Game FamilyBlack Rose Wars
ExpansionNo
Exclusive to LPGNo
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Core Product RangeNo
Play Info

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