Kobold Press - Complete KOBOLD Guide to Game Design, 2nd Edition

Availability: Pre-Order Item #: 228872
AUD $39.99
  • Available to Preorder
  • SKU: KOB-1065 Manufacturer SKU
  • RRP: AUD $39.99 Recommended Retail Price
  • Barcode: 9781936781065  Product barcode
  • Estimated Release Date: Unknown The estimated date of the product's release

The Ultimate Resource for Gamers, Game Masters, and Designers

The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect the changing game design landscape. In addition, this new edition includes brand-new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (The Kobold Guide to Magic).

Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.

In his essay, “Seize the Hook,” designer Rob Heinsoo says, “Design a game you want to play but can’t because no one else has designed it yet.” THE COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same.

PRAISE FOR THE FIRST EDITION
Winner, 2012 Gold ENNIE Award, Best RPG-Related Accessory

The Ultimate Resource for Gamers, Game Masters, and Designers

The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect the changing game design landscape. In addition, this new edition includes brand-new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (The Kobold Guide to Magic).

Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.

In his essay, “Seize the Hook,” designer Rob Heinsoo says, “Design a game you want to play but can’t because no one else has designed it yet.” THE COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same.

PRAISE FOR THE FIRST EDITION
Winner, 2012 Gold ENNIE Award, Best RPG-Related Accessory

More Information
Weight (kg)0.453590
LPG BestsellerNo
Item GroupRPG
Length (cm)2.54
Width (cm)22.86
Height (cm)15.24
PublisherKobold Press
DiscontinuedNo
Game FamilyKobold Press D&D
ExpansionNo
Exclusive to LPGNo
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Core Product RangeNo
Play Info

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